Skákal pes … (Czech folk song: A dog was hopping …)
Objective: To distinguish the Scratch concepts like background, sprite and get acquainted with their properties.
- To paste background, sprite
- To place sprites on a position on a scene
- To trigger sprites (small flag, mouse click on a green small flag, pressing a key)
- Dances with sprites according to the folk song “Skákal pes přes oves” (A dog was hopping …)
- A sprite design – costume, palette Looks (colour, size, …)
- To send a message, to trigger scripts Having been received a message
- Repeating, conditions – palette Control
- Sprite’s coordinates, touch of sprites – palette Sensing
- Music – import sounds, přehrávání not
We have learned: To animate particular components (dog, huntsman, etc.) in the Scratch project “Skákal pes“. We realized the importance of default settings of each individual components (sprite) such as a starting position, direction (orientation), costume etc., including the importancy of the fact if a sprite is hidden or visible immediately after starting a program. We understand better similar issues concerning scene. We are able to display readouts.
We have tried more “commands” in a palette of Motion, Looks, Control, Sounds, Sensing and Operators.
- Exercises on computers (teamwork)
- ASSIGNMENT 1: Skákal pes
- ASSIGNMENT 2 – long-term -> Your own project
Materials to download:
- Presentation – Scratch tanečky (pdf)
- Worksheet 2 (pdf)
- Instructions for the assignment + starting project Skákal pes – 0.
- Skákal pes – 2 with prepared scripts that set default status for sprites
- Sprites with scripts pes, myslivec, pirko, oves, travicka1 and travicka2
- One of a possible solution Skákal pes – 3
Footnote or something extra: Scratch cards enable to learn very quickly a new Scratch coding (English).